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2020, 02/09 22:31 (1616day) Posted | 2020, 02/09 22:34 (1616day) Updated
- Added a new item "Rainbow". "Rainbow" can be exchanged for Kukupo.
If you say "/rainbow" in the comment of the stream while there are enough rainbows left, you can make a beautiful rainbow appear on the stream screen.
There are different types of rainbows, and rare rainbows may appear.
A happy thing will happen to all logged-in viewers who were able to see a rare rainbow.
(Kukupo will be randomly distributed to everyone, the number of scratches for today will be reset, the required Kukupo for heart points and titles will decrease for a certain period of time, etc.)

Kukupo exchange form

・The "B Bomb" item has been abolished <br>The majority of people do not know about the existence of Mabinogi's B Bomb,
We have discontinued this feature because we received many requests for its discontinuation.
For those who owned B-bombs at the time of their abolition, we transferred Kukupo compensation equal to the unit price x number of bombs.

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2020, 02/07 20:24 (1619day) Posted | 2020, 02/07 20:25 (1619day) Updated
Added a feature that allows you to set the distribution thumbnail to any image.
You can also set a different thumbnail for each distribution, or automatically reuse the default thumbnail.

The default thumbnail can be set from "Feminine Power Up" in the broadcast settings on the broadcast slot management page.

If you want to set it for each broadcast, you can do so from the broadcast slot management page after acquiring the broadcast slot.

Thumbnail images can be specified as "JPEG, PNG" images with a size of less than "1920 x 1080" and a file size of less than "2MB".

If "default thumbnail" is set and no thumbnail is set for each delivery, the default thumbnail will be used.
If both thumbnails are not set, the captured image of the distribution will be used as before.

Thumbnails are used on the broadcast list screen (thumbnail mode), when posting a distribution URL to Twitter, and in the playback pop-up of the browser.

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2020, 02/05 18:15 (1621day) Posted | 2020, 02/06 19:20 (1620day) Updated
kukuluLIVE dynamically increases or decreases the number of servers in 30 second increments depending on the load on the distribution network.
In preparation for spikes, individual containment rates are kept at around 50% of the limit,
Basically, viewing will not become "heavy" due to the load on the server side.

If the video stops or buffer waits occur frequently during a specific distribution,
This is most likely caused by the distributor's OBS (encoder) settings.

Especially in an environment where the settings of the computer are set to the limit,
Even if it works fine immediately after setup, problems may occur unexpectedly when you start a heavy game.

If you are a broadcaster, please check the settings below once again and make sure that you are comfortable with the settings.

1: The encoder setting "x264" is very heavy because it is software encoded.
Use hardware encoding whenever possible.
Although it varies depending on the environment, "NVIDIA NVENC H.264 (new)", "H264/AVC Encoder (AMD Advanced Media Framework)", and "QuickSync H.264" are hardware encoding.
Newer OBS allows for lighter weight and higher quality hardware encoding. If you are using an older OBS, we recommend updating to the latest version.

2: Bit rate setting <br>If it is too high, communication stability will be impaired, but if it is too low, the encoding load will increase.
We recommend setting it to around 1500-3500Kbps.

3: Presets (CPU usage presets, target usage, etc.)
In an environment where the above encoder setting is "x264", if you set the preset to "slow", it will become extremely heavy.
Please set it to "faster" at most in the relevant environment, and "veryfast" if it is a standard specification.
In a hardware encoding environment, increasing the preset will not reduce stability, but
We recommend settings that are as close to latency and performance as possible.


Q. I didn't have any problems with other distribution sites, but why does kukuluLIVE require a margin in the settings?
A. kukuluLIVE achieves ultra-low latency streaming with a minimum delay of 0.5 seconds, so even the slightest processing delay will cause the buffer to reach zero and playback to be interrupted.
Other distribution sites have an average delay (buffer) of about 10 seconds, and since processing delays can be absorbed during this time, insufficient specifications are less likely to surface.

Q. Will the image quality deteriorate if I use hardware encoding?
A. The image quality is lower than with software encoding, but it can be compensated for in most cases by increasing the bit rate by about 20%.

Q. Will using hardware encoding slow down the game?
A. Live broadcast encoding does not run the GPU at full power. At most, it is about 10% of the maximum load.
In most environments it is almost negligible.

Q. Is this the same reason why Time Shift may not play properly?
A. In most cases, the cause is the same. Timeshift is provided without encoding as standard, but
Only when we detect an inadequacy in the data, we re-encode it and provide it.
For this reason, insufficient specifications may cause a longer time to provide timeshift or lower image quality.

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2020, 01/29 04:14 (1628day) Posted | 2020, 01/30 02:53 (1627day) Updated

・Improved the preview function <br>The position of the displayed canvas is now displayed in a red box,
You can now move the canvas by clicking and dragging anywhere on the preview.
Compatible with PC and iOS versions. (Android version only supports movement)

-Improved the area selection window <br>Drawing is no longer done even in pen mode while selecting an area by layer operation, copying, deleting, etc.
This is an improvement to prevent drawing lines by mistake.

- Added shortcut settings It is now possible to assign shortcut keys to "Evenly Transparent Pen" and "Mask Equally Transparent Pen".

・Improved mouse wheel zoom behavior
-Fixed an issue where resizing when selecting an area could not be used from a pen tab on Chrome browsers.
・Fixed the problem that the window may not be fixed in the Android environment
・Fixed an issue where the stroking mode of the smartphone version could not be used normally.
-Fixed an issue where the window may be missing or reset may not work in Android environment

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2020, 01/15 18:39 (1642day) Posted | 2020, 01/15 18:50 (1642day) Updated
-Improved to draw more smoothly
In Chrome, Firefox, Android app version, and Android browser version, lines tended to become jittery, but this has been improved.
The effects of this improvement can be especially felt in environments with low specifications (or environments with tight power saving settings).

Support for Windows 7 IE11 has ended, and Edge will switch to the Chrome engine on Windows 10 as well.
From now on, only the Chrome engine will be the recommended environment for the Windows version.

-Improved the behavior when going outside the canvas while drawing <br>You can now draw close to the edge of the canvas.

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2020, 01/14 05:46 (1643day) Posted | 2020, 01/14 06:30 (1643day) Updated

The product life of Windows 7 (for home use) ended on January 14, 2020.
There is no longer any support, including security patches, and it is extremely dangerous to continue using it.
As a general rule, this site is not eligible for support.

・Using sites and services from Windows 7 <br>Although most functions can still be used from Windows 7,
We will not be able to check the operation of future updates and will no longer be able to provide support.
Please see below for handling of each site.

kukuluLIVE: Regarding Windows 7 support deadline
*No longer compatible with Windows 7 IE browser for live broadcasting, etc.

MagicalDraw: End of support for Windows 7 and Wacom add-on
* End of support for Windows 7 IE browser, end of support for Wacom add-ons, etc.

・Remote support and response to questions, etc.
After January 14, 2020, only Windows 8.1 or later will be supported.
Please note that we are unable to support users of Windows 7 and earlier environments.

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2020, 01/13 12:35 (1644day) Posted | 2021, 04/30 03:10 (1171day) Updated
It is possible to display the game screen of a guest in a remote location on the distributed video in real time.
"kukuluLIVE VirtualCam over Network" has been released.

When distributing a game together with a guest, in order to "show the viewer the video from the guest's perspective",
“Broadcast on the guest side and use the PinP function as a joint broadcast” or
There were methods such as "importing screen sharing from Discord etc. using OBS".
It has the following advantages compared to those methods.

・It can be directly integrated into OBS, so there is no need to configure it every time. ・You can display the guest's video on the distribution with almost no lag. ・There is no increase in bandwidth consumption on the viewer side. ・There is no need to set up broadcasts on the guest side. (Can also be broadcast on)
・Video size and display magnification can be fixed ・Videos from two or more guests can be received at the same time, or can be sent while being received ・Inputs from different PCs can be combined into one video ・Can be separated from audio (calls) (use Discord etc. separately)
*Since " kukuluLIVE FaceRig over Network " can also be used at the same time, it can be separated from the FaceRig avatar.

Example 1) When inviting two guests and showing everyone's screen on the broadcast:

Example 2) When transmitting and receiving game footage and FaceRig to each other for joint distribution:

[VirtualCam transmission settings (guest side)]

1. Start "OBS (v26 or later)" or " XSplit Broadcaster " and configure the appropriate settings as well as for distribution.
*You can also use the free version of XSplit, but the logo will be included. There is no need to make a distribution connection from XSplit.
*For OBS (v26 or later), start it and press "Start virtual camera".

2. Open the "kukuluLIVE VirtualCam over Network (Sender)" page below from Chrome or Firefox.
*Firefox has better image quality than Chrome, but uses more bandwidth.

(If you are using Coffret, open Coffret's "Tools" > "VirtualCam over Network" > "Send your OBS/XSplit video to your collaboration partner".)

3. Allow camera use.

*If you are asked to select a device, select "OBS Virtual Camera" if using OBS, or "XSplitBroadcaster" if using XSplit.
*If you cannot use it, please try closing all other applications that are using video (such as OBS) and restarting them.

4. When the "Start VirtualCam Preview" button appears, press it.

5. When the VirtualCam preview starts, press the "Start Publish" button.

6. Once in this state, preparations on the guest side are complete. Please notify the broadcaster of the URL to be set in the other party's OBS. This URL is unique for each kukuluID.

[VirtualCam reception settings (broadcaster side)]

With Coffret, the manual configuration described below is not required.
You can set it in one go from Coffret's "Tools" > "VirtualCam over Network" > "Display collaboration partner's video on OBS".

1. Confirm that the version of OBS is "24.0.3" or later, if not, update to the latest version from "Help" → "Check for Updates".

2. Press the "+" button for sources and add the "Browser" source.

3. Naming the source is optional. Press the "OK" button.

4. Paste the URL of "kukuluLIVE VirtualCam over Network" notified by the guest into "URL".
Set the width to "1280" and the height to "720".
Be sure to check "Shut down source when not visible".
Once the settings are complete, press the "OK" button to close.

5. Settings are complete when the guest's video is displayed on the distribution preview.
Hide browser source when not in use.

When calling the same guest, the setting is completed just by displaying the browser source.
When calling other guests, please change the URL of the browser source or create a second browser source. You can call multiple guests at the same time.

*If your avatar moves jerky:
Go to OBS "Settings" → "Advanced" → "Sources" → "Enable hardware acceleration for browser sources" and restart OBS.

*If the playback start button appears:
After confirming that "Shutdown source when not displayed" is turned on, hide the source → show it, it will be reloaded and you can play normally.

Q. Is it not possible for guests to stream?
A. Yes. XSplit can be dedicated to VirtualCam and streamed from OBS, or OBS can do both.

Q. Can the conventional joint delivery function be used at the same time?
A. Yes. Send and receive each other with "kukuluLIVE VirtualCam over Network" and make sure that the other party's screen is displayed on both streams.
If you get a broadcast slot and join in that state, PinP will be hidden, and only the total number of viewers and the join in the comment section will work.

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2020, 01/09 04:12 (1648day) Posted | 2020, 01/09 04:13 (1648day) Updated
MagicalDraw uses TwitterAPI for login authentication and tweeting canvas images.
When authorizing Twitter API authentication, the following precautions will be displayed.

It appears as if you are requesting more permissions than necessary, but
The settings screen on the developer side is as shown below.

In fact, you can only set the following three types of permission settings.
・Reading only (such as tweets) ・Reading and writing (such as tweets) ・Reading and writing (such as tweets) and DM reading and writing

In order to realize the canvas image tweet function, it is necessary to set it to "read/write".
If you set this, other permissions will also be enabled at the same time.
On the user's screen, it appears as if unnecessary privileges are being requested.

We apologize for the inconvenience caused by a functionality issue on Twitter's side.
We do not use Twitter API for anything other than login authentication and tweeting canvas images.
Please rest assured.

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2020, 01/05 21:00 (1652day) Posted | 2020, 01/05 21:02 (1652day) Updated
・You can now delete automatic tags for broadcasts <br>You can now delete automatic tags in cases where unintended tags are added, such as when a game is launched by mistake.
You can delete it from the "x" on the right side of the tag on the "Broadcast slot management page".

Because of the function to delete tags that have been unintentionally,
The currently running tag (last tag) cannot be deleted.

After the distribution ends, you can also delete it from "Recording settings" in "List of past broadcasts" on the "Broadcast slot management page".

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2020, 01/04 22:24 (1653day) Posted | 2020, 01/04 22:24 (1653day) Updated
"Indonesian" and "Spanish (Europe)" have been added to the supported languages for throwaway email addresses.

The currently supported languages are as follows.

・English (default)
・Japanese, Korean, Traditional Chinese, Simplified Chinese, Hindi *Only partially compatible with iOS ・Turkish, Indonesian, Spanish (Europe)

Support (including recovery support) and inquiries are only available in English and Japanese.

Throwaway email address (web version)

Throw away email address (iOS version)

Throw away email address (Android version)

Throwaway email address (FireOS version)

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